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ヨトゥン・トロル Jotund Troll Jotund trolls are gigantic, nine-headed horrors who prowl frigid moors, marshes, and wastelands, always alone and always enraged. While each of the jotund troll's nine heads possess their own brains and senses, they work much more in tandem than the dual-minded nature of the two-headed troll. Despite this, the heads often argue and bicker, particularly over which head gets to eat. The fact that all nine maws lead to the same shared stomach makes little difference in such culinary disagreements. Prevailing wisdom holds that the jotund troll represents a primordial, if not original, shape and design for the first trolls to plague the world, arising from a mythical realm in the Great Beyond known as Jotungard. This sprawling domain, said to be nestled in a remote reach of Elysium , is the legendary home of the deities of giant-kind. Whether the jotund troll was created in Jotungard to plague the Material Plane as punishment or challenge, or if it's merely an evocative legend told by scholars, is unknown. In any case, the jotund trolls themselves likely care little. 一般的な知識 DC 37 専門知識 DC 34 ヨトゥン・トロル Jotund Troll クリーチャー15 レア CE 超大型 巨人 トロル 変異 出典 Bestiary 2 267ページ 知覚+29;暗視 言語 巨人語 技能 〈威圧〉+27、〈運動〉+29 【筋】+8、【敏】+4、【耐】+8、【知】-1、【判】+6、【魅】+4 AC 35 全周囲視覚;頑健+31、反応+23、意志+23 HP 360、再生40(deactivated by [強酸]or [火炎]);弱点 [火炎]10 Head Regrowth/Head Regrowth A jotund troll ordinarily has nine heads, and they can use regeneration to regrow a head that is severed from an effect like a vorpal weapon. After regaining Hit Points from regeneration, the jotund troll attempts a DC 8 flat check. On a success, one missing head is fully restored; on a critical success, two missing heads are fully restored. If a jotund troll loses their last remaining head, they die immediately. Multiple Opportunities/Multiple Opportunities A jotund troll gains an extra reaction per round for each of their heads beyond the first, which they can use only to make Attacks of Opportunity with their jaws or to Fast Swallow. They can't use more than 1 reaction for the same triggering action, even if a creature leaves several squares within their reach, and the jotund troll must use a different head for each Attack of Opportunity they make. Whenever one of the jotund troll's heads is severed, the troll loses 1 of their extra reactions per round. 機会攻撃 [reaction] 岩つかみ [reaction] 移動速度 30フィート、登攀20フィート 近接 [one-action] 顎 +29[+24/+19](間合い:15フィート)、ダメージ 3d12+14[刺突]、加えてつかみ 近接 [one-action] 爪 +29[+25/+21](機敏、間合い:15フィート)、ダメージ 3d10+14[斬撃] 遠隔 [one-action] 岩 +30[+25/+20](暴虐、射程単位120フィート)、ダメージ 2d12+14[殴打] Cacophonous Roar/Cacophonous Roar [two-actions] (聴覚、感情、心術、無力化、精神、始原) The jotund troll emits a cacophonous roar from all their heads with a mystical power that distorts the listener's mind. Each non-troll creature within 100フィート must attempt a DC 34 Will save. The jotund troll can't use Cacophonous Roar for 1d4 rounds. 大成功 The creature is unaffected and is temporarily immune to Cacophonous Roar for 24 hours. 成功 The creature is stupefied 1 for 1 round. 失敗 The creature is confused for 1 round. 大失敗 The creature is confused for 1d4 rounds. Fast Swallow/Fast Swallow [reaction] トリガー The jotund troll Grabs a creature with their jaws; 効果 The troll uses Swallow Whole. Ravenous Jaws/Ravenous Jaws [two-actions] The jotund troll makes a number of jaws Strikes up to their number of heads, each against a different target. These attacks count toward the troll's multiple attack penalty, but the penalty doesn't increase until after the jotund troll makes all of these attacks. かきむしり [one-action] claw 飲み込み [one-action] (攻撃) 中型、3d12+8 [殴打]、破裂 36 岩投げ [one-action] 追加の知識:Ravenous Mutants Ravenous Mutants Jotund trolls on the world of Golarion are found in two particular regions with greater frequency the magicwarped reaches of the Mana Wastes, and the radiation-wracked badlands of Numeria. In both places, the presence of life-altering magic or science seems to have had the same effect in bolstering the presence of these lumbering monstrosities.
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武器 各クラスに合った武器が各種用意されている。しかし、どの武器もすべてのクラスが装備可能であり、 必要レベルと基本ステータスによって制限される。 また剣や斧、サーベルには片手用(One-Hand)と両手用(Two-Handed)のものがあり、当然両手用の 武器では楯を装備する事ができない。それ以外の武器はすべて両手用である。 杖はキャラクターグラフィック上では片手に持っているが、これも両手用のため楯の装備は不可能である。 片手剣(Sword - One-Hand) 両手剣(Sword - Two-Handed) 二刀流剣(Sword - Double-Edged) 斧(Axe - One-Hand) 両手斧(Axe - Two-Handed) 二本斧(Axe - Double-Edged) 片手用サーベル(Sabre - One-Hand) 両手用サーベル(Sabre - Two-Handed) 槍(Polearm) 吹き矢(Blowpipe) 弓(Bow) 杖(Wand) また、武器とは違うが、武器タイプとして「素手(Bare hand)」がある。武器を装備していない状態の事で あるが、Kungfu FighterのActiveスキルの武器タイプとして、いくつかのスキルは素手でのみ発動可能である。 武器パラメータ 各武器には以下のパラメータが設定されている。Socketと各種Effectについては、設定のされていないものも多い。 武器名 Grade 武器のグレード(Common,Rare,Epic) Socket Gemの取り付け数/取り付け可能数 Type 武器タイプ(前述の通り) Attack(Min) 攻撃力最小値 Attack(Max) 攻撃力最大値 Hit 命中率 Effect 装備する事で変化するステータスの内容 Bind effect Bindする事で変化するステータスの内容 Suit effect 指定の装備一式を装備する事で変化するステータスの内容 Durability 現在の耐久度 Max Durability 最大耐久度 Requirements 必要パラメータ
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第一話 Two of us1|Two of us2|Two of us3 第二話 Two of us4|Two of us5|Two of us6 第三話 Two of us7|Two of us8|Two of us9|Two of us10 すげえドキドキした!! -- 名無しさん (2011-12-10 07 03 23) 読みおわって、ため息がもれた。これは間違いなく傑作。 -- 名無しさん (2011-12-20 23 01 19) ヤバイヤバイヤバイヤバイヤバイ。これすげえ。 -- 名無しさん (2012-08-12 18 36 02) 名前 コメント
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TBD. This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. This article or section needs to be updated. Job Base(s) Blacksmith Mastersmith Job Type 3-1 Changes At Juno× Number of Skills 29 Total Skill Points 102 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +6 +3 +7 +5 +3 +5 Overview Job Change Guide Builds Class DataSkills Job Bonuses External Links Overview Job Change Guide See Mechanic Job Change Guide for detailed information. Builds Class Data Skills See Blacksmith Skills or Mastersmith Skills for 2nd class Skills. Skill Description Levels Type Acceleration× Increases the Madogear's movement speed for a short duration. 3 Supportive Analyze× Analyze the target's status and decrease its DEF× and MDEF× 3 Active Arm Cannon× Fires upon an enemy using a large cannon mounted on the mado gear. 3 Offensive Axe Boomerang× Throws an axe× at long range dealing damage and knockback. The weight× of your axe increases your damage. 5 Offensive Axe Mastery (Mechanic)× Increase ATK× up to +50 and HIT× up to +30 when having an Axe weapon equipped. 10 Passive Axe Tornado× Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT× stat increases your damage. 5 Offensive Back Slide (Mechanic)× Move the Madogear quickly backwards. 1 Active Cooldown× Removes Overheat× status from the Madogear. 1 Supportive Divest FAW× Allows the user to remove a FAW from the ground. 1 Active Elemental Shift× Change the Madogear's elemental property. 4 Active FAW Magic Decoy× Construct a FAW which will use long distance magic attacks against enemies. 5 Active FAW Silver Sniper× Construct a FAW which will use long distance attacks against enemies. 5 Active Fire Earth Research× Increase ATK up to +50 and DEF up to +30 against Fire and Earth property monsters. 5 Passive Flame Launcher× Set enemies on fire with a flamethrower, has a chance to cause Burning× status. 3 Offensive Front Slide× Move the Madogear quickly forward. 1 Active Hover× Make the Madogear hover over the ground to avoid traps and magic attacks. 1 Active Ice Launcher× Shoots very cold gas onto enemies to deal damage, has a chance to cause Freezing×\Frozen× statuses. 3 Offensive Infrared Scan× Reveals all enemies in a large area, and may decrease their FLEE×. 1 Active Knuckle Boost× Shoot a rocket fist at a far away enemy 5 Offensive Madogear License× Decreases the movement speed penalty when operating a Madogear. Increases ATK by a small amount. 5 Passive Magnetic Field× Immobilizes all enemies in an area and continuously drains their SP× 3 Active Neutral Barrier× Protects against ranged physical and magical attacks in an area around the caster. 3 Active Pile Bunker× Attacks the target with many drills to cancel defensive magic. 3 Offensive Power Swing× Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang×. 5 Offensive Remodel Mainframe× Increases DEF and overheat limit while mounted on a Madogear. 5 Passive Repair× Allows the user to recover HP× of any allied Madogear user. 5 Supportive Stealth Field× Gives all targets around the caster Cloaking× status. Does not affect the caster. 3 Supportive Suicidal Destruction× Detonates the mado gear causing horrific damage to the surrounding area. 3 Offensive Vulcan Arm× Shoots enemies with a large calibur gun. 3 Offensive Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 STR 2 5 31 32 44 45 AGI 8 17 49 VIT 19 20 25 29 33 42 43 INT 10 13 21 37 38 DEX 9 22 48 LUK 1 7 14 26 34 External Links - Blacksmith ・ Mastersmith ・ Mechanic Blacksmith ・ Mastersmith ・ Mechanic 2nd ClassSkills Adrenaline Rush× ・ Advanced Adrenaline Rush× ・ Dubious Salesmanship× ・ Enchantedstone Craft× ・ Greed× ・ Hammer Fall× ・ Hilt Binding× ・ Iron Tempering× ・ Ore Discovery× ・ Oridecon Research× ・ Power Maximize× ・ Power-Thrust× ・ Skin Tempering× ・ Smith Axe× ・ Smith Dagger× ・ Smith Knucklebrace× ・ Smith Mace× ・ Smith Spear× ・ Smith Sword× ・ Smith Two-handed Sword× ・ Steel Tempering× ・ Weapon Perfection× ・ Weapon Repair× ・ Weaponry Research× TranscendentSkills Battle Machine Craft× ・ Cart Boost× ・ Coin Craft× ・ High Speed Cart Ram× ・ Maximum Power-Thrust× ・ Nugget Craft× ・ Shattering Strike× ・ Upgrade Weapon× 3rd ClassSkills Acceleration× ・ Analyze× ・ Arm Cannon× ・ Axe Boomerang× ・ Axe Mastery× ・ Axe Tornado× ・ Back Slide× ・ Cooldown× ・ Divest FAW× ・ Elemental Shift× ・ FAW Magic Decoy× ・ FAW Silver Sniper× ・ Fire Earth Research× ・ Flame Launcher× ・ Front Slide× ・ Hover× ・ Ice Launcher× ・ Infrared Scan× ・ Knuckle Boost× ・ Madogear License× ・ Magnetic Field× ・ Neutral Barrier× ・ Pile Bunker× ・ Power Swing× ・ Remodel Mainframe× ・ Repair× ・ Stealth Field× ・ Suicidal Destruction× ・ Vulcan Arm× Quests Blacksmith Job Change Guide ・ Blacksmith Skill Quest ・ Rebirth Walkthrough ・ Mechanic Job Change Guide Weapons× Axe× ・ Mace× - Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Articles Needing To Be Updated | Mechanic | Classes | Blacksmith | Mastersmith
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Books of Magic Book 1 - General Conspectus of Magic Book 2 - Fire Magic Book 3 - Ice Magic Book 4 - Poison Book 5 - T-Energy Book 6 - Forbidden Magic Books of Religion Book 1 - Kybele, Goddess of Nature Kybele - 自然の女神 Book 2 - Testa, God of Science Testa - 科学の神 Book 3 - Forens, Goddess of Philosophy Forens - 哲学の女神 Book 4 - Lumen, God of Light Lumen - 光の神 Book 5 - Kuan, God of War Kuan - 戦の神 Book 6 - Ker, Goddess of Evil Ker - 悪の女神 Lore of Weaponry Book 1 - Preface Book 2 - Swords Book 3 - Two-handed Swords Book 4 - Dual Wield Book 5 - Archery Book 6 - T-Energy The Lore of Monsters Volume 2 - How to Deal with Undead? A Guideline Volume 3 - How to Behave Around Dragons Volume 4 - Trolls Interesting Facts about Ancaria Dwarves - do they really exist? The Winning Gambler How to Beguile Aristocrats Princesses いかにして貴族をたらしこむか - お姫様編 How to Beguile Aristocrats Princes いかにして貴族をたらしこむか - 王子様編 Orcish for Beginners The Art of Cooking Book 1 - Orcish Cooking 第一巻 - オーク料理 Book 2 - Dryad Cooking Book 3 - Drinking in Ancaria Book 4 - Table Manners and Etiquette 第四巻 - テーブルマナーとエチケット Book 5 - Guide for a Successful Feast Book 6 - Ancient and Foreign Recipes 第六巻 - 古代・外国のレシピ Book 7 - Hunting Book 8 - Fishing Book 9 - Traps Geography of Ancaria Book 1 - Tyr Lysia Book 2 - Artamark Book 3 - Nor Plat Book 4 - Dyr Lain Book 5 - Bengaresh Herbs Book 1 - General Book 2 - Ancaria s Herbs Book 3 - The Poisons of Ancaria Their Use, Effect, and Attributes The Lost Diaries of Magus Elohinir Book 1 Book 2 Book 3
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Format Title Artist Label Model Number Release Press 7 BACKBONE DJ YO-HE¥ HAGAKURE HGKRV-002 2016/03/25 300 235631645_624.v1461071877.jpg Side Track Title Produce A 1 BACKBONE feat.NAIKA MC,CARDZ,呂布カルマ,RITTO DJ BAKU,DJ YO-HE¥ B 2 あの日 DJ YO-HE¥,COTA ONO PERTAIN DL BACKBONE (Original) [feat. NAIKA MC, MC CARDZ, 呂布カルマ RITTO]
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2011-01-04 動画をご覧ください。 Two-circle roller を作りなおしてみた 作り方 関連項目 コメント Two-circle roller を作りなおしてみた きっかけは@mukaibatoさんのツイートでした。そういえば昔作ったなと思って見直してみたら,当時はYouTubeのアカウントを持っておらず,動画もなしの寂しいページでした。というわけで,前回と同じ内容ですが,動画も付けて再投稿です。 作り方 材料は1mm厚のイラストボードを用いました。これをサークルカッターでφ56mmに切り出しました。56mmにした理由は特になく,効率よく材料どりできるサイズがこのサイズだったというだけです。サークルカッターで切り出す際は,最初の一周は中心ピンに荷重をかけ,刃は軽く表面をなぞるだけにします。刃の通る溝ができたら徐々に刃への荷重を増していきます。力で押し切るのではなく,軽めの力で何回も刃を通して切るのが,キレイな円を切り出すポイントです。 中心間の距離が半径28mm×√2=39.6mmとなるように,中心から19.8mm(39.6mmの半分)の位置まで半径方向の切れ込みを幅1mmで入れます(2枚ともに)。2枚の円盤を噛みあわせれば完成です。ただしこのままでは円盤どうしの角度を90度に保つのは難しいので,端材から切り出した直角二等辺三角形のパーツを噛ませて,木工用ボンド速乾で固定してあります。 ちょっとした傾斜でよたよた転がる楽しいおもちゃです。 別の動画もどうぞ。 関連項目 五島式ジグでくるくるレインボー レインボースプリングでトロフルックス Phenakistiscopeを作ってみた 凹凸反転錯視 コメント 名前 コメント Copyleft2005-2011, yu-kubo.cloud9 all rights reversed
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【検索用 はなかける 登録タグ きさら は ガイノイドtalk 曲 鳴花ヒメ 鳴花ミコト】 + 目次 目次 曲紹介 歌詞 コメント 作詞:銀生(Twitter) 作曲:きさら 編曲:きさら 唄:鳴花ヒメ・鳴花ミコト 曲紹介 鳴花ヒメ・ミコトリリース3周年おめでとう!! 曲名:『花翔 -hanakakeru-』(はなかける) きさら氏の17作目 イラストはきさら自身が制作、動画は屍野シノネ(Twitter)が担当 きさら氏初のポエトリーリーディング 歌詞 (piaproより転載) 煌めいた星ひとつ 散りゆく花びら、月水面 名も無き花 静かに舞い落ちて 木漏れ日、眠る歌声は そっと色をつけていく あか、あお、きいろに、といろ 言の葉に染まる歌 瞬く間にひとまわり 萌ゆる緑に、告げる紅 瞼を撫でた指先は 蕾をほころばせて 花から花へと遊ぶ蝶 囀る小鳥、花霞 東風に愛でられ梅の花 我らは喜び、共に歌う ひらひらと落ちていく ひとひらの春 淡い桃色とけていく ふたりなら きらきら舞う花となって はしゃいだ声ふたつ 跳ねて響いた、影の中 懐かしき春 なびいた髪揺らめいて 色のない風が吹いたのは 丸く白い月の夜 おぼろの羽衣飛んだのは ふたりだけの夜 六花とよく似た花びらは 清廉、艶やかな薫りを含み 吹き付ける風は 強くこの身を震わせて はがれていくの、ぽろぽろと ひとつひとつ、はらはらと 痛み、優しさ、寂しさも 残ったものは、かけらでも どこかへと落ちていく ひとひらの春 駆けた夜の向こうへも ふたりなら 満ち足りた光になって 煌めいた星ひとつ コメント 名前 コメント
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ボロデューウェド Blodeuwedd The mysterious blodeuwedds dwell in those parts of the world where the boundaries between the Material Planeand the First Worldhave worn thin, or around portals between the two planes. Their link with such regions of the natural world is so strong that it rivals the bond shared between nymphs and places of great natural beauty, yet none would look upon a blodeuwedd and mistake them for something as elegant as a nymph. Although blodeuwedds share certain traits with nymphs, their role as guardians of the pathways between this world and the First World prevents them from forming as powerful a magical bond with the natural world. Never truly a part of either reality yet forced to keep watch over both, blodeuwedds tend to grow cynical and sharp-tongued toward any who would seek travel from one realm to the other, regardless of their actual goals. “知識の想起”――フェイ(〈自然〉) DC 24 “知識の想起”――植物(〈自然〉) DC 24 一般的な知識 DC 22 専門知識 DC 19 ボロデューウェド Blodeuwedd クリーチャー6 アンコモン CN 中型 植物 フェイ 出典 Bestiary 2 41ページ 知覚+14;夜目 言語 アクロ語、共通語、森語;スピーク・ウィズ・プランツ 技能 〈隠密〉+13 (+17 in grasslands)、〈軽業〉+15、〈芸能〉+15、〈交渉〉+15、〈自然〉+13、〈生存〉+11 【筋】+4、【敏】+5、【耐】+2、【知】+3、【判】+2、【魅】+5 Allergen Aura/Allergen Aura (オーラ、始原) A blodeuwedd exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 22 Fortitude save or become sickened 2 . A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours. A blodeuwedd can suppress this aura or activate it again as a free action. Wild Empathy/Wild Empathy The blodeuwedd can use Diplomacyto Make an Impressionon and make very simple Requestsof animals . アイテム +1 スリング AC 24;頑健+12、反応+17、意志+14 HP 105;弱点 冷たい鉄 5 移動速度 25フィート 近接 [one-action] 爪 +14[+10/+6](機敏)、ダメージ 2d8+7[斬撃] 遠隔 [one-action] sling +17[+12/+7](推力、射程単位50フィート)、ダメージ 2d6+4[殴打] 始原生得呪文 DC 25;4レベル スリープ、ハリューサナトリ・テレイン、モディファイ・メモリー;3レベル ウォール・オヴ・ソーンズ;2レベル エンタングル(×3);キャントリップ (4レベル) タングルフット、ダンシング・ライツ;常時 (4レベル) スピーク・ウィズ・プランツ 変身 [two-actions] (精神集中、完全変身、始原、変成術) A blodeuwedd can take on the appearance of a single unique humanoid or the form of a prairie owl. When in humanoid form、the blodeuwedd loses its claw attack. In owl form、its statistics change as follows Size Small; 移動速度 飛行60フィート; Melee [one-action] talons +15、Damage 1d3+1. A blodeuwedd can return to their normal form as a free action. Living Footsteps/Living Footsteps Every Stride action taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though they can suppress this effect if they desire. In a region or terrain that wouldn't normally support plant life, these plants thrive for 1 minute before withering away. Nature's Infusion/Nature's Infusion [two-actions] 頻度 once per day; 効果 While surrounded by any field or fertile plain, a blodeuwedd can infuse themself with borrowed life energy from nearby plants and nutrients in the ground. The blodeuwedd gains 15 temporary Hit Points that last for 1 hour. 関連するクリーチャー:Blodeuwedds and Nymphs Blodeuwedds and Nymphs Nymphs often think of blodeuwedds as uncouth or too wild, while the reverse holds true for blodeuwedds, who consider nymphs to be spoiled and pampered “princesses” who take the beautiful parts of the world in which they dwell for granted. It speaks volumes to blodeuwedds' strength of personality that they don't let these bitter emotions control them. Very few of their kind drift into actual evil—yet likewise, very few of them display the kindness that nymphs do.
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モーロック Morlock 出典 Pathfinder #163 Ruins of Gauntlight 84ページ Morlocks originate from humans long lost to the surface world. They have an affinity for machinery, scavenging, and strange occult behaviors. モーロック Morlock Originating from humans long lost from the world of light, morlocks are brutal monsters that dwell in the tangled tunnels of the upper reaches of the Darklands. Their wiry frames mask the strength of their limbs and their swift reactions, and their arms are long enough that they can drop into an uncanny, four-limbed shuffle for speed or stealth. They no longer remember the lives their ancestors led on the surface, although many morlocks still dwell in the shattered ruins of their ancient homes. Some morlocks worship the statues of humans from these bygone eras as gods, but others now worship Lamashtu, Rovagug , or other violent deities. Morlock young are insatiable and clamor for even the slightest morsel of food, even consuming their siblings if no other meal presents itself. Most morlocks encourage the practice to ensure their ancestral group as a whole grows stronger. A typical morlock stands just over 5フィート tall and weighs roughly 150 pounds. “知識の想起”――人型生物(〈社会〉) DC 16 一般的な知識 DC 14 専門知識 DC 11 モーロック Morlock クリーチャー2 CE 中型 人型生物 出典 Bestiary 2 174ページ 知覚+7;暗視 言語 地下共通語 技能 〈運動〉+8 (+11 Climbing)、〈隠密〉+9、〈軽業〉+7、〈製作〉+8 (Repair only) 【筋】+4、【敏】+3、【耐】+1、【知】-2、【判】+3、【魅】+1 光による盲目化 アイテム クラブ AC 17;頑健+7、反応+11、意志+9;病気と[毒]に対する全てのセーヴに+2の状態ボーナス HP 38 移動速度 30フィート、登攀20フィート 近接 [one-action] クラブ +9[+4/-1]、ダメージ 1d6+4[殴打] 近接 [one-action] 顎 +9[+5/+1](機敏)、ダメージ 1d4+4[刺突] 遠隔 [one-action] クラブ +8[+3/-2](射程単位10フィート)、ダメージ 1d6+4[殴打] Instinctual Tinker/Instinctual Tinker [two-actions] The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's. 大成功 The target gains 4d6 HP and a +1 circumstance bonus to attack rolls for 1 minute. 成功 The target gains 2d6 HP. 大失敗 The morlock injures itself, taking 2d6 damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion). Leap Attack/Leap Attack [two-actions] The morlock Strides up to twice its Speed, during which it attempts a High Jumpor a Long Jump . At any point during its movement, the morlock can make a melee Strike against an enemy in its reach. The morlock then can't use Leap Attack for 1 round. 急所攻撃 A morlock's Strikes deal an extra 1d6 precision damage to flat-footed creatures. Swarming Stance/Swarming Stance A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls. 追加の知識:Morlock Machinery Morlock Machinery Morlocks tend toward brutish actions and violent traditions and have little interest in bettering their societies or creating art. However, they have a strange obsession with ancient machinery and magical items, particularly clockwork constructions. Their knack for tinkering helps keep ancient guardians and traps functional, even if their work backfires now and then.